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"HENON fabien" <fab### [at] caramailcom> wrote:
> "Bald Eagle" <cre### [at] netscapenet> wrote:
> > "Kenneth" <kdw### [at] gmailcom> wrote:
> >
> > > I like this; the 'embossed' shapes on the cup look to be actual geometry, not
> > > just some fancy normals(?).
> >
> > It does appear that way, doesn't it? I was wondering how he achieved such a
> > beautiful effect, and you prompted me to unzip the source files he provided and
> > look.
> > It's just a bump map.
> > Alain pointed out the gold stripe, but that I suppose could be due to almost
> > anything, depending upon how the cup is "built".
> >
> > > I wonder how this would look with POV-Ray's newer subsurface scattering effect
> > > added?
> >
> > Yes, that would be something to see, wouldn't it?
> > Perhaps add a thin layer of clear glaze with some crazing as well - perhaps do
> > an old/new comparison...
> >
> > Really beautiful work. This and the watch are my favorites. Maybe I'll get the
> > time to peek at the source of that as well. :)
>
> Hi,
> Thanks for your comments.
> Yes it's just a bump map.
> If you remove the area_light from the scene, it gets ugply : the bump effect
> disappears
> Povray 3.7 does not render POV 3.0 well.
>
> I rendered the scene again but with povwin 3.0 (as orginially) and this time
> the gold line is now gone, and the bumps are reversed
With the render, that's better..
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