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William F Pokorny <ano### [at] anonymousorg> wrote:
> On 06/26/2017 03:28 PM, Thorsten Froehlich wrote:
> > "muyu" <lsy### [at] gmailcom> wrote:
> >> I would like to generate animation using a very big file. It took a lot of time
> >> in sparsing. Each time, only the camera position will change. As I see,
> >> Clockless_Animation may be the function to save the time cost.
> >>
> >> I set the following in .ini file:
> >> Real_Time_Raytracing = on
> >> Clockless_Animation = on
> >>
> >>
> >> I add several camera positions, but there is in the DSL. The rendering runs
> >> without stop and no output.
> >>
> >> I guess that I missed some information. Thanks in advance.
> >
> > You are mixing up two things. The real-time raytracing "feature" is just a demo
> > mode on Windows, and was never meant to be used for anything useful other than
> > showing how powerful modern processors are, i.e. on a computer at at least
> > tradeshow booth.
> >
> > The clockless animation on the other hand is a useful features that allows you
> > to move the camera in a scene without reparsing. While it was developed for the
> > demo mode at first, and that is probably where you got the idea to use both
> > settings together, but really, you just need to disable the real-time rendering
> > option (which effectively just screws up internal options and their logic to
> > bypass certain code needed for proper rendering). Then, the clockless animation
> > shoudl work as documented as long as you have a camera for each frame in your
> > scene as described in the docs.
> >
> >
> Thanks for the information. I tried the clockless option apart from the
> real time rendering option without success. Results just posted at:
>
> https://github.com/POV-Ray/povray/issues/301
>
> Am I missing how to make clockless animation (no scene reload) work on
> linux?
>
> Bill P.
Happy new year first. I am back to this problem.
I did another search in the forum. It seems that UberPOV can pass data through
frames without parsing each time. Is this true?
The discussion is here
http://news.povray.org/povray.animations/thread/%3Cweb.565084806f515a457a3e03fe0%40news.povray.org%3E/?mtop=403126
Thanks in advance.
Shouyang
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