William F Pokorny <ano### [at] anonymousorg> wrote:
>
> Thanks for the information! On my list to try such a set up while
> creating my df3 cubic maps.
>
The 'internal volume' of the textured cube is quite interesting, as I discovered
while doing some CSG-differencing tests. Each of the six cube faces is actually
a volumetric pyramid, with the apexs all meeting at the center of the cube. Kind
of strange, but logical. If I understand df3s, that would present a visual
problem.
But I'm working out a way around that oddity, essentially by substituting some
duplicated/reversed textures-- so that there are only THREE continuous
non-pyramidal volumetric textures throughout the cube, oriented in x,y and z.
That should solve the df3 problem (and my intended CSG use.) Working on it now;
will post the updated code asap.
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