POV-Ray : Newsgroups : povray.general : Procedural realistic mountain ranges? : Re: Procedural realistic mountain ranges? Server Time
26 Apr 2024 19:42:47 EDT (-0400)
  Re: Procedural realistic mountain ranges?  
From: Leroy
Date: 27 Dec 2017 15:55:00
Message: <web.5a4407f27060b520612bdb10@news.povray.org>
=?UTF-8?Q?J=c3=b6rg_=22Yadgar=22_Bleimann?= <yaz### [at] gmxde> wrote:
> Hi(gh)!
>
> Resuming my "Whatmough" planet project from 2011, I would like to know
> if is possible to create realistic mountain ranges (on a continental
> scale) with believable drainage patterns using procedural functions. I
> tried ridged_mf(), but got nothing even remotely resembling this.
>
> Another (but very time-consuming) approach would be "painting"
> topography manually, using 16-bit grayscale PNG heightfields. Are there
> any heightfield editors for this bit depth around?
>
> See you in Khyberspace!
>
> Yadgar

As a last resort:
I have 3 programs at my site that helps make height fields and place objects on
them. They where All wrote for my old Win98, but they run on my new WinXP.
The first program lets you use contour lines to make a height field image in
tga(8bit) or ppm(16bit). The next one lets you rough up images made by the
first.
The last one Lets you place things on a height field made by using the Image
from the first two.
I'm here at https://leroyspovstuff.yolasite.com/

Have Fun!


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