POV-Ray : Newsgroups : povray.binaries.images : Gem cuts preview : Re: Gem cuts preview Server Time
5 May 2024 23:36:46 EDT (-0400)
  Re: Gem cuts preview  
From: Cousin Ricky
Date: 27 Dec 2017 11:35:04
Message: <web.5a43cb2e1b2dab2a93ab27150@news.povray.org>
Alain <kua### [at] videotronca> wrote:

> > Alain <kua### [at] videotronca> wrote:

> >>> The image is promissing, but too bright:
> >>> is gamma correct?
> >>> are albedo and conserve_energy used?
> >>> are specular / mirror intensity values realistic ones?
> >>> with darker lighting and a more punctual one, caustics will contrast more.
> >>
> >> Maybe using textures from metals.inc. Those have insane ambient values.
> >> Should change them to ambient 0.
> >
> > Alain, you know me better than that!
> >
> > I used very low ambient and diffuse values.  I didn't use zero, because I'm not
> > using blurred reflection.  (My focus for this module is the modeling, not the
> > textures.)
> >
> >
> Even without blured reflection, using ambient >0 for metals is not
> realistic.

You know, it's rather frustrating when you notice you made a mistake, but can't
respond for another 6 days.  I used radiosity in that scene; there is no
ambient, period!

I did put a diffuse of 0.035 on the metals.  I did a render last night with zero
diffuse, and there is hardly a difference in appearance.


Post a reply to this message


Attachments:
Download 'gemcuts-cam0-diffuse0.jpg' (48 KB)

Preview of image 'gemcuts-cam0-diffuse0.jpg'
gemcuts-cam0-diffuse0.jpg


 

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.