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Alain <kua### [at] videotronca> wrote:
> > Alain <kua### [at] videotronca> wrote:
> >>> The image is promissing, but too bright:
> >>> is gamma correct?
> >>> are albedo and conserve_energy used?
> >>> are specular / mirror intensity values realistic ones?
> >>> with darker lighting and a more punctual one, caustics will contrast more.
> >>
> >> Maybe using textures from metals.inc. Those have insane ambient values.
> >> Should change them to ambient 0.
> >
> > Alain, you know me better than that!
> >
> > I used very low ambient and diffuse values. I didn't use zero, because I'm not
> > using blurred reflection. (My focus for this module is the modeling, not the
> > textures.)
> >
> >
> Even without blured reflection, using ambient >0 for metals is not
> realistic.
You know, it's rather frustrating when you notice you made a mistake, but can't
respond for another 6 days. I used radiosity in that scene; there is no
ambient, period!
I did put a diffuse of 0.035 on the metals. I did a render last night with zero
diffuse, and there is hardly a difference in appearance.
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