POV-Ray : Newsgroups : povray.general : Help to set this product on Pov-Ray : Re: Help to set this product on Pov-Ray Server Time
3 May 2024 21:38:29 EDT (-0400)
  Re: Help to set this product on Pov-Ray  
From: Pablo
Date: 25 Dec 2017 08:25:00
Message: <web.5a40fbcc9a3fbe02255e9bf00@news.povray.org>
"Pablo" <Pab### [at] gmailcom> wrote:
> "Bald Eagle" <cre### [at] netscapenet> wrote:
> > "Pablo" <Pab### [at] gmailcom> wrote:
> >
> > > Hey Bald Eagle, I tried doing the way you said but i only could to make a
> > > isosurface sin sphere and how its name says, its a sphere but I need a kind of
> > > water drop. Wich funcion could I use with the sin to make this shape? Not sure
> > > if im explaining well
> >
> > Is this close enough to what you need?
> >
> >
http://news.povray.org/povray.binaries.images/thread/%3Cweb.5a31dcc89a8d03875cafe28e0%40news.povray.org%3E/
> >
> > First I defined a "sine sphere" - just like I assume you've accomplished, but as
> > a function.
> >
> > Next I made an isosurface using that function, but replaced y with and equation
> > to non-linearly scale it.
> >
> > Then I stretched it by scaling <1, n, 1>
> >
> > Then i just made a leg with a sphere sweep, and used it 3 times, rotating +120
> > deg for the next two.
> >
> > Hope that helps - post your results (and code) in the binary images thread!
> >
> > Good luck!
>
> Wow, that's exactly what I want to do! But I don't know what equation to
> non-linearly you have put instead of the y on the "sine sphere". That's the
> point for me. So it's this function:
>
> sqrt( x*x + y*y + z*z ) - 0.9
>             + sin( 12*atan2(x, z) )*0.051
>
> (isn't it?) but on both y's that appear on the sqrt what should I replace for?
> Thanks for all the attention. (I haven't seen the work you done seting the
> product until today, i'm new on this web site. I'm so thankful, seriusly)

Oups, sorry I thought I haven't sent the message but it was the server that it
was not refreshed. I am trying with yout help, i will post the news. Thanks
again for the attention


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