POV-Ray : Newsgroups : povray.binaries.images : Gem cuts preview : Re: Gem cuts preview Server Time
6 May 2024 02:09:17 EDT (-0400)
  Re: Gem cuts preview  
From: Cousin Ricky
Date: 21 Dec 2017 11:40:05
Message: <web.5a3be3021b2dab2a93ab27150@news.povray.org>
Alain <kua### [at] videotronca> wrote:

> > The image is promissing, but too bright:
> > is gamma correct?
> > are albedo and conserve_energy used?
> > are specular / mirror intensity values realistic ones?
> > with darker lighting and a more punctual one, caustics will contrast more.
>
> Maybe using textures from metals.inc. Those have insane ambient values.
> Should change them to ambient 0.

Alain, you know me better than that!

I used very low ambient and diffuse values.  I didn't use zero, because I'm not
using blurred reflection.  (My focus for this module is the modeling, not the
textures.)


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