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Alain <kua### [at] videotronca> wrote:
> > The image is promissing, but too bright:
> > is gamma correct?
> > are albedo and conserve_energy used?
> > are specular / mirror intensity values realistic ones?
> > with darker lighting and a more punctual one, caustics will contrast more.
>
> Maybe using textures from metals.inc. Those have insane ambient values.
> Should change them to ambient 0.
Alain, you know me better than that!
I used very low ambient and diffuse values. I didn't use zero, because I'm not
using blurred reflection. (My focus for this module is the modeling, not the
textures.)
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