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Once again, using someone else's computer; I hope this goes through.
"Mr" <mauriceraybaud [at] hotmail dot fr>> wrote:
> Courage for the hacking... If you do manage to commit (to GIT?) from an android
> phone, I would be interested to know how.
If I commit, it will be through the Object Collection uploader. I'll let Le
Forgeron worry about GitHub.
> The image is promissing, but too bright:
> is gamma correct?
> are albedo and conserve_energy used?
> are specular / mirror intensity values realistic ones?
My gamma is always 1.0, and I always use conserve_energy.
I did not albedo, because I want the example to run in pre-3.7 scenes. Both
gemstones use an entirely transparent pigment, so the diffuse value is
irrelevant. For the specular value, I precalculated a base value using the
albedo formula in parstxtr.cpp, and then reduced it according to a formula I
developed to /estimate/ the Fresnel effect.
> with darker lighting and a more punctual one, caustics will contrast more.
I will consider lowering the lighting and using a darker wood for the table. I
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