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I appreciate for your kind advice.
I started pov-ray recently, so it takes some time to understand the all advice.
I would like to try the two way, projected through and spotlights.
The projected through puzzled me, so I have to consider.
There are two questions about using spotlight.
The reason why I place the 10 lights is that I want to know the response when
the light source moves in the depth direction, but I am very happy if the
reasonable result is obtained from the one light at first.
I post again the source code with object (hexagonal prism).
////////////////////////////////////////////////
#include "colors.inc"
#include "textures.inc"
background{Black}
camera {
location <0, -3, 0>
right <-1.33, 0, 0>
angle 40
look_at <0, 0.5, 0>
}
//Object
object {
prism {
linear_sweep
linear_spline
0.
1.
7.
<2,0>, <1,1.7320508>, <-1,1.7320508>, <-2,0>, <-1, -1.7320508>,
<1,-1.7320508>, <2,0>
hollow
material {
texture {
pigment { rgbf<1.0, 1.0, 1.0, 0.7> }
finish {
specular 1
roughness 0.001
ambient 0
diffuse 0
reflection {
0.1
fresnel on
}
conserve_energy
}
}
}
interior {
ior 1.458
fade_distance 1.0
fade_power 2
}
}
}
//Source
#declare r2 = seed(12345);
#declare I = 0;
#declare Number = 10;
#while (I < Number)
#declare A = rand(r2);
#declare Object1 = torus {
0.1, 0.05
sturm
translate <0, A-0.1, 0>
}
light_source {
<0, A, 0>
color
projected_through {Object1}
}
#declare I = I+1;
#end
/////////////////////////////////////////////////////////////////
Regards,
Masaki
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