POV-Ray : Newsgroups : povray.general : The question about of projected through option : Re: The question about of projected through option Server Time
26 Apr 2024 05:17:36 EDT (-0400)
  Re: The question about of projected through option  
From: Bald Eagle
Date: 15 Dec 2017 12:35:05
Message: <web.5a3406f351d01bcdc437ac910@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:

> It's not possible to limit the light source to rays at /exactly/ 45
> degrees, as that would be an infinitesimally thin cone, and the
> raytracing algorithm wouldn't catch any of the light (except by mere
> coincidence).
>
> To limit the light to, say, between 40 to 50 degrees, you could create a
> spotlight with a 50 degree angle, and another spotlight with a 40 degree
> angle and /negative/ brightness.


Clever!  :)
I was thinking about using a point, or spotlight, and a CSG object - a box with
a conical cutout, and a smaller solid cone in front of it - forming a
cone-shaped void for the light pass through.

> However, using a point light and a torus as a `projected_through` object
> /should/ also work in principle.

Also very clever  :)

From:   http://www.povray.org/documentation/view/3.7.0/316/
"Any textures or interiors on the object will be stripped and the object will
not show up in the scene."

Is that an accurate description?
I have questioned in the past if texturing could be stripped from objects so
that a later texturing could be used (overriding the prior texture), as I
believe Kenneth has as well.

If `projected_through` indeed works by this retroactive mechanism, then could
there possibly be an `override_texture` directive in the future?


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.