POV-Ray : Newsgroups : povray.binaries.images : Antony Gormley simulation : Re: Antony Gormley simulation Server Time
17 Jul 2025 00:18:16 EDT (-0400)
  Re: Antony Gormley simulation  
From: Bald Eagle
Date: 30 Nov 2017 07:45:00
Message: <web.5a1ffd272471086bc437ac910@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:

> That is looking good indeed. I need to ponder this a bit more; I think I
> know how to do this but I want to examine all the angles, so to speak. I
> can see the advantage of this procedure and it would avoid the
> subdividing of the container in discrete elements.

Right -  sometimes it's easier to just develop something that's generally
applicable, because then you can use it with just about anything.
I had an idea last night about a way to fill the object, and if I ever get the
time to work it out, it would look great as an animation.

> Saving the point locations is certainly an excellent idea. I shall
> certainly come to that eventually.

I haven't gotten that far, I only had enough time to work out some code and
syntax on my work laptop, and then rewrite it all at home.
Thou shalt not forget thy USB stick.
IIRC, you had posted some read/write code for an evalpigment scene or something
- I'll probably work off of that.


> Well done indeed.

Thanks - as with most things, it's just a matter of getting around to actually
doing it.

It would be nice to have a few robust "FillObject()" macros in the ole' POV-Ray
toolkit.


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