POV-Ray : Newsgroups : povray.binaries.images : Re: Cloud Surface : Re: Cloud Surface Server Time
1 Jul 2024 03:37:39 EDT (-0400)
  Re: Cloud Surface  
From: Bald Eagle
Date: 27 Nov 2017 06:35:01
Message: <web.5a1bf84f9a2a53c15cafe28e0@news.povray.org>
Sven Littkowski <I### [at] SvenLittkowskiname> wrote:
> Thanks a lot!
>
> When i render your scene file, my result differs: I can see the lower
> parts of the tower below the clouds much more, than in your scene image.
> If the scene is the same, only the settings could be the cause.
>
> See here my settings:
> Output_File_Type=n Quality=12 +ua

You have your alpha channel set to on - you just want a plain, straightforward
render.

3.2.4.1 Output File Type
....
You may turn this option on with  Output_Alpha=on or +UA. The default is off or
-UA.

....
The alpha channel stores a transparency value for each pixel, just like there is
also stored a value for red green and blue light for each pixel. In POV-Ray,
when the alpha channel is turned on, all areas of the image where the background
is partly or fully visible will be partly or fully transparent. Refractions of
the background will also be transparent, but not reflections. Also anti-aliasing
is taken into account


So turn it off.


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