|
|
clipka <ano### [at] anonymousorg> wrote:
> Am 25.11.2017 um 13:53 schrieb And:
> > clipka <ano### [at] anonymousorg> wrote:
> >> Am 25.11.2017 um 05:06 schrieb And:
> >>> subsurface material cloud:
> >>
> >> Hm... I didn't think of using an isosurface to give shape to the cloud.
> >> Might actually work.
> >>
> >> Make sure to use an ior of 1.0. That's more realistic, and might reduce
> >> those bright blue band artifacts.
> >
> > Um, I didn't add ior, should 1.0 be a default?
>
> Yes, if you don't specify an interior, or don't specify a refractive
> index in the interior, it should default to 1.0 (or, more precisely, to
> the same value as the atmosphere's refractive index, which currently
> happens to be hard-coded to 1.0).
>
> If the refractive index is at 1.0 already, then I haven't a clue where
> the bright blue band artifacts might be coming from.
My sky (sky sphere) is blue. That's radiosity
Post a reply to this message
|
|