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"B. Gimeno" <nomail@nomail> wrote:
> Hi,
> After many years of coding, the realistic finish has never been my best point.
> Wow could I fix the unrealistic finish of these spheres?
> The more I look at them, the more "fake" they look on the image.
> I can't find the right combination of ambient, radiance and brilliance.
>
> Regards
> B. Gimeno
>
> pd, the source for the Red Sphere
>
> texture {
> pigment { Red
> }
> finish { specular .5
> metallic
> ambient .2
> diffuse .5
> }
>
> }
I post an image for your reference,
sphere{
<0,0.14,0.3>, 0.14
texture{
pigment{rgb<0.19,0.18,0.19>}
finish{ambient 0 diffuse 1 brilliance 1.5 reflection {0.01,0.2 falloff
3}}
}
}
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Attachments:
Download 'finish test2 6.png' (236 KB)
Preview of image 'finish test2 6.png'
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