Hi,
After many years of coding, the realistic finish has never been my best point.
Wow could I fix the unrealistic finish of these spheres?
The more I look at them, the more "fake" they look on the image.
I can't find the right combination of ambient, radiance and brilliance.
Regards
B. Gimeno
pd, the source for the Red Sphere
texture {
pigment { Red
}
finish { specular .5
metallic
ambient .2
diffuse .5
}
}
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