|
|
"Bald Eagle" <cre### [at] netscapenet> wrote:
> "Bald Eagle" <cre### [at] netscapenet> wrote:
> >
https://web.archive.org/web/20050413175956/http://baillp.free.fr:80/Data/feather.inc
>
>
> Just a loop to show some variation.
> Looks like _sym and _fun need to be kept between 0 and 1.
> There may be some other refinements needed to get rid of some domain error in
> asin and divide by zero errors, but if you look through Mr. Baillehache's code,
> it's quite --- intricate.
>
Who better than an eagle could help me for the feathers ;)
Thank you for your help, I have a quick look at the code, complicated, but whith
tima and patience I think I can adapt or modified the code, maybe using
sphere_sweep for a curved rachis...
Also I will add the possibility of changing the textures (easy).
Post a reply to this message
|
|