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Thomas de Groot <tho### [at] degrootorg> wrote:
> Me too, but I must agree with Ive here. I would also add (sorry for
> this) that the object texture is misleading: it looks like a 3D surface,
> curved towards the viewer, while it is flat in reality. It took me a
> while before I understood what I was looking at.
>
> --
> Thomas
It's not really textured - I have it lit with 4 lights - white, magenta, yellow,
and blue.
It IS 3D - just not concave or convex, since the z components are all zero, and
that winds up giving a polynomial object that is infinitely scaled in the
z-direction. So I intersected it with a thin box.
But I take your meaning.
This leads into a topic about the Documentation that I will post in a fresh
thread.
No need for apologies: it's constructive, and honest feedback about how the
render comes out.
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