POV-Ray : Newsgroups : povray.newusers : Box blob object? : Re: Box blob object? Server Time
28 Apr 2024 13:12:08 EDT (-0400)
  Re: Box blob object?  
From: John Greenwood
Date: 20 Oct 2017 05:00:00
Message: <web.59e9bae5ba742d5fb27654350@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Am 20.08.2017 um 16:08 schrieb Mr:
> > clipka <ano### [at] anonymousorg> wrote:
> >> Am 16.08.2017 um 01:15 schrieb Mr:
> >>> clipka <ano### [at] anonymousorg> wrote:
> >>>> Am 10.08.2017 um 15:15 schrieb bgimeno:
> >>>>>
> >>>>> Well, at the moment I can't see any exit to the limits that the syntax
> >>>>> of blob in pov-ray imposes. I have not achieved anything acceptable,
> >>>>> except a certain resentment against those sticky forms.
> >>>>
> >>>> POV-Ray's blobs are indeed currently too limited to do that job. You'd
> >>>> need to resort to isosurfaces for that purpose.
> >>>
> >>> Except an isosurface cube probably won't merge with a blob yet, will it?
> >>
> >> No, but the other way round is now possible: A blob can be turned into a
> >> `potential` pattern, a pattern can be turned into a function, and a
> >> function can be combined with other isosurface functions such as that of
> >> a "blob box" isosurface.
> >
> > Every blob converted to a function... Why not have povray do it all the time
> > under the hood so that these two types of entities get compatible with
> > eachother?
>
> In their native form, blobs are more efficient as they can use internal
> bounding to reduce the terms of the function that actually need to be
> evaluated.

If you just want cubes with rounded corners, have a look at:

http://www.john-greenwood.co.uk/PovRay/Rounded_Objects/Basics.html


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