POV-Ray : Newsgroups : povray.binaries.images : Vermeer's Cat - part 1 : Re: Vermeer's Cat - part 1 Server Time
22 May 2024 09:01:55 EDT (-0400)
  Re: Vermeer's Cat - part 1  
From: Bald Eagle
Date: 19 Oct 2017 20:30:00
Message: <web.59e942a9ba4a32385cafe28e0@news.povray.org>
Ive <ive### [at] lilysoftorg> wrote:

> Sure. But keep in mind that all I'm doing might very well not be the
> best, easiest or simplest way.

No worries.  These things have a life of their own.  One needs to be practical.
"Never let the perfect be the enemy of the good"

> > How long did it take you to model it?
> 15 years to evolve ;)

Well, that explains a lot   :D

> But seriously this is hard to say - every few years I did go back to
> this scene and added, changed or improved on a few details.
> The pitcher with the cap and handle is a good example.
.....
> There are
> various ways, but I used the tool "Object:Cell Fracture" that ships with
> blender but needs to be enabled within the user preferences window -
> it's fun!

Yes, it sounds that way, and adds an element which is very hard to achieve any
other way.


> > How many tools other than POV-Ray did you use?
> In no particular order:
>
> Lightroom - creating 16bps Adobe RGB texture maps from digital raw photos.
> Photoshop - editing texture maps; creating bump, transparency and
> specularity  maps; also maps to drive the fur-mesh generation.
> Wings3D - mesh modeling.
> Blender - mesh modeling, breaking the pitcher.
> Poser*  - cloth room for creating the draping of the table rug.
> Daz Studio - rigging and posing of the cat.
> PoseRay - mesh conversion.
> MS Visual Studio - to write simple tools to help scene development. The
> fur-mesh could not have be done in SDL because it needs access to the
> cat-mesh uv-coordinates for any given point at the surface.

That's quite the suite of graphics tools.
I need more free time to play with some of those...

> > What sorts of simplifying "tricks" did you use (if any),
>
> Err, well, I tend to make things more complicated than needed ;)

Yes, if you've seen any of the things I get involved with, I fully understand.


> Here is the very first incarnation:
>
>
http://news.povray.org/povray.binaries.images/thread/%3C3d7e31fa%40news.povray.org%3E/

That's pretty cool to see the origins of this.  It's come a long way!
I'm glad you got to crank it through the Big Box and get a NICE render!

"I have simply used another Rembrandt for the moment."

Well, I suppose that's what anyone of us would have done in the same situation.
 When you misplace something like that, it's best to just pop another out of the
cupboard...
:D

> To recreate the painting "The Music Lesson" for a raytracer,
.....
> Philip Steadman did the same calculations I did and also did came to the
> same conclusions regarding the dimensions of the room**. My image
> "Vermeer's Room" (posted a few days ago) shows the result of my "reverse
> engineering" process based on the painting.

> The rug is also reflective using *very* blurred reflections

I would have never guessed THAT!  :O

 - lazy as I am -



^^^^^^^^^^^^^^^^^^^^^^^
Yeah, totally slothful.   <facepalm>

Thanks for giving some insight into the design and development of this scene.
Too often there are scenes that sort of seem to pop out of thin air, and we're
left to wonder: How the H would I ever do _that_!!!???

Thanks again for such a complete historical description!


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