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"Max" <max### [at] intelcom> wrote:
> Next question: how likely is someone to do such a thing in a real rendering?
Very.
"Taking advantage of POV-Ray's clever memory management for copies of meshes,
this one has more than 12000 oak trees. "
http://hof.povray.org/River.html
Are
> there real renderings that need large numbers of objects allocated?
http://hof.povray.org/fallfury.html
This doodle alone consisted of 655,000 untextured spheres.
http://news.povray.org/povray.binaries.animations/message/%3Cweb.592d5e424e850994c437ac910%40news.povray.org%3E/#%3Cweb
.592d5e424e850994c437ac910%40news.povray.org%3E
That's just the objects.
Now consider that I might want to store the locations in an array, do
calculations with stored variable values, add textures, etc.
Other people routinely work with meshes in excess of a million vertices.
> Would povray be able to do more if memory were along the lines of 32GB or larger
> for the average user?
YES.
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