grrr.
Sorry, I was in the middle of handling a few thousand pounds of stuff and
clicked before I triple-read your code.
Now that I have a proper break:
Of course you had to have that increment, otherwise you'd have an infinite
loop...
But I do notice you're translating based on that value times 0.5. Is that
supposed to be 0.5 times --- some absolute height value? Maybe your vertical
translation is too small.
What if you create an array for your oar texture, and have each successive line
of oars be a different color - then it might be easier to see what's going on /
going wrong.
maybe output the location of the bounding boxes to the #debug stream as well...
Post a reply to this message
|