Recent posts here renewed my interest in proximity patterns.
After trying some methods, the best (in this setup) was that from ABX / Michael
Andrews (Death of a Cliche ...
http://news.povray.org/povray.binaries.scene-files/attachment/%3C3CC3D3E5.38B9F487@reading.ac.uk%3E/).
Some others are good in other situations (e.g. Samuel T. Benge
http://news.povray.org/povray.binaries.images/message/%3Cweb.4ed596b125fc27e89341ac0a0%40news.povray.org%3E/#%3Cweb.4ed
596b125fc27e89341ac0a0%40news.povray.org%3E
or Jim Charter Ruined
http://news.povray.org/povray.binaries.images/message/%3C46808234%40news.povray.org%3E/#%3C46808234%40news.povray.org%3
E)
- of course I didn't forget mesh camera of JVP or the DF3 method of Edouard.
Here I used Rune's Illusion code with a pregenerated "proximity map".
A file with more than 20 "prox mats" will be published after some cleanup.
Norbert
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