POV-Ray : Newsgroups : povray.binaries.images : Calling the Doctor - nighttime - 16:9 : Re: Calling the Doctor - nighttime - 16:9 Server Time
2 Jun 2024 04:58:44 EDT (-0400)
  Re: Calling the Doctor - nighttime - 16:9  
From: Bald Eagle
Date: 25 Sep 2017 08:05:00
Message: <web.59c8f015f158f762c437ac910@news.povray.org>
"Kenneth" <kdw### [at] gmailcom> wrote:

> > Or a slightly oversized version of the same object with filter/transmit applied
> > to give a "ghost" around the edges?
>
> Certainly possible, although I *think* the slightly larger object would still
> look distinct/sharp. I'd have to experiment to find out.


Well, all of the suggestions were with the idea that there would be a fog/haze
in between the fake-blur and the camera to help hide the kludge.

It also occurred to me that one might be able to make an object slightly ---
hairy - to soften the edges.  Maybe do _that_ with a transparent+ior or
transmissive texture and see how that goes.

For the oversized transmissive object, I was thinking that perhaps there's a way
to soften / completely fade out the edges.
Interestingly, while looking for hair macro, I looked over at Rune's website and
found his Pattern Control Trick - "Change the color_map of a pigment along a
pattern"  Perhaps this could be of some use in this instance.


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