POV-Ray : Newsgroups : povray.binaries.images : Whats Next : Re: Whats Next Server Time
6 May 2024 07:15:35 EDT (-0400)
  Re: Whats Next  
From: Mr
Date: 13 Sep 2017 03:55:00
Message: <web.59b8e389dbb94ed16086ed00@news.povray.org>
Jim Holsenback <spa### [at] nothanksnet> wrote:
> On 9/7/2017 9:33 PM, Norbert Kern wrote:
> > Jim Holsenback <spa### [at] nothanksnet> wrote:
> >
> >> nope ... it's procedural. the underlying pigment is a single color with
> >> a touch of irid ( also changed irid_wavelength in global_settings to
> >> that color ) for the normal i used f_ridged_mf
> >
> > I like the brass texture too.
> > In fact I tried to reproduce it - here is my attempt...
> >
> > Perhaps you want to correct my mistakes?
>
> lol ... i see no mistakes in fact i think you've improved it!
>
> >   normal {
> >           average
> >           normal_map {
> >            [1      bumps
> >                                  scale 0.0175
> >                                  bump_size 0.2
> >                          ]
> >            [1      bumps
> >                                  scale 0.35
> >                                  bump_size 0.2
> >                          ]
> >            [1      function {(f_ridged_mf ((4+x)/0.3, y/0.3, z/0.3, 0.5, 2.7, 4,
> > 1, 1.5, 0)-1.8)*0.5}
> >                           scale 0.35
> >                           bump_size 0.3
> >                           slope_map {
> >                            [0      <0,1>]
> >                            [0.25   <1,0>]
> >                            [1      <1,0>]
> >                           }
> >                          ]
> >           }
> >                  accuracy 0.003
> >          }
>
> excellent variant ... I think I'll give it a go in my scene

It's improved only in the small sharp dented marks to me, but from afar I still
prefer the setting of your turbulence, making it look more like it has been
somewhat applied, or polished, looks more like it has a history of being
crafted, yet, combining the two would be perfect both for distant and close ups!
I hop I will be able to get a hand on the final code version so that if you guys
agree, I can share it here:
https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Render/POV-Ray/Sample_Materials
Along the other great POV textures?


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