Alain <kua### [at] videotronca> wrote:
>
> you should use rgb pow(LightFactor, 2) and fade_power 2
> Using fade_power gives you a non-fading light. It's the same as if you
> did not use fade_distance and fade_power at all.
You probably meant to say "Using fade_power 0 gives you a non-fading light." ;-)
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