POV-Ray : Newsgroups : povray.general : QUESTION: STL to POV (INC)? : Re: QUESTION: STL to POV (INC)? Server Time
19 May 2024 09:02:32 EDT (-0400)
  Re: QUESTION: STL to POV (INC)?  
From: Bald Eagle
Date: 17 Aug 2017 15:20:00
Message: <web.5995ebe8db2ef770c437ac910@news.povray.org>
"Kenneth" <kdw### [at] gmailcom> wrote:

> 2) Perhaps the 'shoot-from point' (or from *multiple* points)

I would think it would HAVE to be multiple points - because
(a) if it were just a single point, then
     (1) it wouldn't make any sense, as there would only ever be one ray
     (2) and/or you'd get a solid wedge of sorts
(b) if you only "scan" along that single vector - let's say, starting from any
point along the other object's bounding box - then how do you handle the case(s)
where the triangle being tested is perfectly parallel to the ray?
How many intersection would it be calculated as?

This suggests that a similar mechanism might be used in reverse to take a
non-mesh object and construct a point cloud where the ray-[object]surface
intersection points are.  Then "just" triangulate the point cloud.


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