POV-Ray : Newsgroups : povray.binaries.images : city buildings-- WIP 2 : Re: city buildings-- WIP 2 Server Time
9 Jun 2024 05:48:04 EDT (-0400)
  Re: city buildings-- WIP 2  
From: Kenneth
Date: 9 Aug 2017 17:50:00
Message: <web.598b830c54c85aac883fb31c0@news.povray.org>
"Kenneth" <kdw### [at] gmailcom> wrote:

>
> I need a somewhat better 'algorithm' than a simple power-law, to restrict the
> number of really tall buildings in my cityscape; I don't want to wipe out the
> middle scales at the same time. I need to think on this awhile...

Of course, I could instead use a large image_map (or just a fancy bump pigment),
along with eval_pigment, to determine building heights (and placement)from the
pigment color at any particular pigment point. That has already been mentioned
re: grouping buildings into clusters, and I've used such an idea in the past.
It's probably a much better idea, with a more realistic city result too.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.