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"Kenneth" <kdw### [at] gmailcom> wrote:
>
> I need a somewhat better 'algorithm' than a simple power-law, to restrict the
> number of really tall buildings in my cityscape; I don't want to wipe out the
> middle scales at the same time. I need to think on this awhile...
Of course, I could instead use a large image_map (or just a fancy bump pigment),
along with eval_pigment, to determine building heights (and placement)from the
pigment color at any particular pigment point. That has already been mentioned
re: grouping buildings into clusters, and I've used such an idea in the past.
It's probably a much better idea, with a more realistic city result too.
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