POV-Ray : Newsgroups : povray.binaries.images : city buildings-- WIP 2 : Re: city buildings-- WIP 2 Server Time
28 Apr 2024 21:39:20 EDT (-0400)
  Re: city buildings-- WIP 2  
From: Kenneth
Date: 5 Aug 2017 18:20:01
Message: <web.5986436754c85aac883fb31c0@news.povray.org>
"Bill Pragnell" <bil### [at] hotmailcom> wrote:
> "Kenneth" <kdw### [at] gmailcom> wrote:
> > With a little bit of fog thrown in-- smog, or city pollution.
>
> This is a nice project, looking good. What happens if the fog is too dense to
> see the ground? :)

Answer: Too much fog! ;-) I spent hours trying to get a combination of regular
and groud fog that looked reasonably correct-- but it's still not right. (I may
do away with it altogether; some New York City aerial photos I've seen are
crystal clear, all the way to the horizon!)
>
> You could also try to group buildings in blocks, alley-distance apart, with
> blocks separated more widely. Maybe vary the height distribution using a
> large-scale pigment to select the maxima - you tend to get clusters of tall
> buildings in many cities.
>
I hadn't thought of that-- and you're absolutely right. For example, Manhattan
definitely has various-size cluters, mainly because of the depth of bedrock in
various parts of the city. Some areas just can't sustain the heavier loads, even
with pilings. That's a detail for my own city that I completely neglected-- and
it would add to the realism. Thanks!


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