|
|
"Jay" <pjy### [at] gmailcom> wrote:
> just like this
>
> #declare Move = 10 * clock;
>
> #declare Cam1 = camera { location<15,5,18 + Move>
> look_at <0,5,18 + Move>
> angle 120 }
Yes, I figured that was what you were doing.
Check out the docs on the spline, and Friderich Lohmueller's site, and see how
you can define all of the points on your zig-zag camera path. Don't jump
suddenly from right to left - have as many points on the way back as you did
forward.
Post a reply to this message
|
|