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Stephen <mca### [at] aolcom> wrote:
> Smooth translations between the camera positions and the look
> at point can be obtained by using spline curves. It makes it more
> complicated but it looks better.
> Spline_Trans in Transforms.inc would be something to look at after Jay
> got the basic transformations working.
Yes, I was going to mention splines, although it looked like he just wanted to
render a bunch of discrete frames.
I'd think about the rate of travel along a hypotenuse vs a linear stretch, an
consider using some sort of sin or cos modifier to slow down / speed up for
smooth transitions, if that's the way he's going with this.
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