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Le_Forgeron <jgr### [at] freefr> wrote:
> Le 28/07/2017 à 11:44, gregors a écrit :
> > Hello
> >
> > Every time when I tried to render the scene I've got different results. The
> > difference was in the lighting of the scene. In the scene there is only one HDR
> > sky_sphere.
> >
> > I am using official 3.7 build on Windows and unofficial MacOS build 3.7.1.
>
> It can be reproduced simply adding +KFI0 +KFF10 (here on linux, so not
> platform specific)
>
> Yet, have you read http://wiki.povray.org/content/HowTo:Use_radiosity ?
>
> Radiosity is not reproducible (there is a lot of randomness in it), you
> need to save & reload radiosity data if you want always the same result
> (such as in animation).
Since you said that I had to check to be sure, I know there's always some
resampling going on even when always_sample off is being used. Or so I believe,
and the doc seems to say same.
Having tried the animation using command line +rf"hdr_rad" for one frame and
adding +rfi for the other frames, animated it still flickers from changes to the
radiosity.
Before doing that I was trying higher count and some other settings. I had also
used a different hdr file in place of the kitchen.
I was able to render successive frames without visible deviations by using count
>1600 called the Halston method in the docs.
Maybe the other settings contribute to the smoothness too.
I'm still not very good with radiosity settings, I tend to find what looks best
for particular scenes while trying for fast renders too.
Here's that global_settings from the test scene.
global_settings {
assumed_gamma 1
radiosity {
pretrace_start 0.08
pretrace_end 0.02
count 1601 // >1600 is Halston method
always_sample off
//max_sample 0.9
nearest_count 12
error_bound 1.2
recursion_limit 2//3
low_error_factor 0.4
gray_threshold 0.0
minimum_reuse 0.015
brightness 1
adc_bailout 0.01/2
}
}
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