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"Lars R." <rou### [at] gmxde> wrote:
> Captain Obvious? Is it you?
You have --- unmasked me. :O
Now that my true identity is known, I will probably have to resort to getting a
job on Hotels.Com or something...
> Unfortunately neither you nor the Povray website gave me usable hints
> which values might be sensible or how the "accuracy" value influences
> the visual output of the rendering at all. :-(
I've played with it a little in the past, and it seems mostly to affect the
smoothness of the surface. I'm not sure what the actual mechanism is, but I
find it a useful fiction to envision it as a sort of subdivision of the curve -
large values are rough/blocky, and small values are very smooth.
> If you give me the money we can talk about that, sure.
I only suggest it since I see what gets offered for sale on Ebay, etc. and got
my friend just such a machine for a few hundred dollars. Might not be a
worthwhile investment for static renders, but for a challenging animation, I
figured it was worth suggesting for serious consideration.
After seeing the speed increase on his machine, I myself may go that route in
the near future.
> > You might even consider distributing renders on servers or something.
>
> Do you have a ready-to-use software for that? (for Linux & Mac)
I had the impression that it wasn't that hard to do, and that as far back as a
decade or more ago, people were doing that with POV-Ray. I just thought I'd
bring it up as a possibility, figured someone else might be able to give you
details for the implementation, and that it might be a viable solution whether I
personally know the details of how to actually do it or not.
Obviously Dick Balaska has been doing it, I have seen people offer services to
upload a .pov file to the web and have it be rendered and the graphic file be
sent back, and I figured that with all of this cloud computing, maybe there was
some analogous mechanism by which "The Cloud" could do the heavy lifting.
Sorry I didn't have a magic bullet for you.
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