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Sven Littkowski <I### [at] SvenLittkowskiname> wrote:
> On 26.07.2017 21:54, omniverse wrote:
> > "omniverse" <omn### [at] charternet> wrote:
> >> I believe what's going on is your image map is too dark and there's no
> >> specular highlight or phong highlight in your outer finish statement.
> >
> You mean, I should use a different angle for the light source?
No, sorry, just that there's nothing at all in your outer finish statement to
affect lighting and shadowing.
#declare MyOuterBalloonFinish = finish
{
// reflection 0.00
crand 0.10
}
#declare MyInnerBalloonFinish = finish
{
brilliance 1.50
phong albedo 0.05
metallic 0.00
ambient 0.00
emission 0.00
reflection 0.50
}
As you can see there, the inner finish does have highlighting via phong but it's
very little and can't be seen from outside (without transparency for outside).
Bob
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