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"Kenneth" <kdw### [at] gmailcom> wrote:
>
> The bigger *main* problem I'm currently running into is that 'patterned
> textures' cannot have additional overlayed textures applied to them...
By the way: Because of this limitation, each building is actually TWO boxes,
scaled differently (by .0001 in certain dimensions) and *very slightly*
overlapped-- one box to show the front-back faces, the other for the left-right
faces. In other words, I couldn't use just ONE box with multiple textures like
this...
object{building_box
texture{..front-and-back..}
texture{..left-and-right..)
...
}
.... because those would be 'overlayed textures'-- and are not allowed.
But it wasn't a big deal to do-- and rather fun to code ;-) You can't see the
tiny overlaps unless you look REALLY closely at the buildings' edges (I hope!)
POV-ray can also apply uv-mapping to a box-- but I didn't consider doing that,
because of the crazy/complex nature of my tiled-image code, my 'boxed' pattern
and image_pattern use, etc. etc. Maybe when my brain power increases by at least
a factor of 2, I'll give that a try :-P
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