Thomas de Groot <tho### [at] degrootorg> wrote:
Very nice! :)
I think that a tweak or two of the lighting / finish of your mesh mountain would
bring the bulk of that feature out enough for the highlights to not be as
disembodied / distracting.
The skeletons are a great feature - I suppose they are a mesh / 3D model...
Not that you really ought to, (just thinking out loud) but it would be
interesting to see a "diagram" of the scenes like this - perhaps from a
different perspective - with just plain pigment {Hue} texturing and very very
simple geometry. Maybe some thin cylinders to show the direction of the light
source[s].
Kind of like an instructional sketch that you might find in a computer graphics
textbook or the POV-Ray docs...
Another great scene from the Adventures of the Major :)
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