POV-Ray : Newsgroups : povray.binaries.images : reduction to the essentials : Re: reduction to the essentials Server Time
26 Apr 2024 16:27:37 EDT (-0400)
  Re: reduction to the essentials  
From: Simon J  Cambridge
Date: 8 Jul 2017 17:30:01
Message: <web.59614df668cc8a4f21bb12460@news.povray.org>
"Norbert Kern" <nor### [at] t-onlinede> wrote:
> Abstracts are nice, especially those true to the motto "reduction to the
> essentials".
> Here I variated a nice scene of Christian Perle (
> http://chris.silmor.de/ray/POVImgs2.html ).
> Essential here is a max_trace_level higher than 5.
>
> Code is short enough to show it here -
>
> // A variation of:
>
> // Inside the box
> // 9/2016 Christian Perle
> // http://chris.silmor.de/ray/pov2/inner_box.html
> // http://chris.silmor.de/ray/POVImgs2.html // for further images and sources
>
> #version 3.7;
>
> global_settings {
>         assumed_gamma 1
>         max_trace_level 28
> }
>
> camera {
>         perspective
>  location <-0.24,0.2,-1.3>
>  direction 1.2*z
>  look_at <0,-0.05,1>
>  rotate <0,0,-11>
>         right x*image_width/image_height
> }
>
> #macro RoundBox ()
>
> #local A = <-0.5,-0.5,-0.5>;
> #local B = <0.5,0.5,0.5>;
> #local Edge = 0.01;
> #local AA = <min (A.x,B.x),min (A.y,B.y),min (A.z,B.z)>;
> #local BB = <max (A.x,B.x),max (A.y,B.y),max (A.z,B.z)>;
> #local LBF = AA;
> #local RBF = <BB.x,AA.y,AA.z>;
> #local RBB = <BB.x,AA.y,BB.z>;
> #local LBB = <AA.x,AA.y,BB.z>;
> #local LTF = <AA.x,BB.y,AA.z>;
> #local RTF = <BB.x,BB.y,AA.z>;
> #local RTB = BB;
> #local LTB = <AA.x,BB.y,BB.z>;
>
> merge {
>         sphere {LBF, Edge}
>         sphere {RBF, Edge}
>         sphere {RBB, Edge}
>         sphere {LBB, Edge}
>         sphere {LTF, Edge}
>         sphere {RTF, Edge}
>         sphere {RTB, Edge}
>         sphere {LTB, Edge}
>         cylinder {LBF, RBF, Edge}
>         cylinder {LBB, RBB, Edge}
>         cylinder {LTB, RTB, Edge}
>         cylinder {LTF, RTF, Edge}
>         cylinder {LBF, LTF, Edge}
>         cylinder {RBF, RTF, Edge}
>         cylinder {RBB, RTB, Edge}
>         cylinder {LBB, LTB, Edge}
>         cylinder {LTB, LTF, Edge}
>         cylinder {LBB, LBF, Edge}
>         cylinder {RTB, RTF, Edge}
>         cylinder {RBB, RBF, Edge}
>         box {AA-Edge*x, BB+Edge*x}
>         box {AA-Edge*y, BB+Edge*y}
>         box {AA-Edge*z, BB+Edge*z}
> }
>
> #end
>
> #declare RotBox =
> object {
>  RoundBox ()
>  rotate 45*x
>  rotate 35.26438968*z
> }
>
> merge {
>  object {RotBox scale 0.9 interior {ior 1}}
>  object {RotBox translate <1,0,0> interior {ior 1.5}}
>  object {RotBox translate <-1,0,0> interior {ior 2}}
>  object {RotBox translate <0,1,0> interior {ior 2.5}}
>  object {RotBox translate <0,-1,0> interior {ior 3}}
>  object {RotBox translate <0,0,2.5> interior {ior 3.5}}
>  object {RotBox translate <0,0,-2.5> interior {ior 4}}
>  hollow
>  pigment {color rgb 0.05}
>  finish {
>   reflection 1
>   phong 1
>   phong_size 20
>   irid {0.3 thickness 0.45}
>  }
>  rotate 90*x
> }
>
> Norbert

That is beautiful! And thank you for the introduction to Christian Perle. I
haven't come across his stuff before.

Cheers,

Simon.


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