POV-Ray : Newsgroups : povray.animations : Clockless_Animation : Re: Clockless_Animation Server Time
15 May 2024 06:14:06 EDT (-0400)
  Re: Clockless_Animation  
From: Kenneth
Date: 3 Jul 2017 12:30:00
Message: <web.595a7017992dfbe2883fb31c0@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:

>
> As guessed by Stephen, that would be the source package, which you
> /could/ use to compile UberPOV from source codes.
>
> [snip]
>
> https://github.com/UberPOV/UberPOV/releases
>
> There, for each such well-defined version you'll again find at least the
> corresponding source code package (in both zip and tar.gz format), but
> usually also pre-built Windows binaries.
>

Excellent! Thanks (and to Stephen and Green as well.) Yeah, the Github way of
doing things seems a bit odd and convoluted. Well, at least to me...

SO... to help others... the Windows binary download (I happen to have chosen the
64-bit version) is only a single file called   Uberpov64  and is meant to
(temporarily) replace v3.70's  'pvengine'  file, in POV-Ray's "bin" directory--
identical to how the various 3.71 ALPHA releases were installed.

Once I install it there and see the results, I might even try to do likewise in
one of the latest 3.71 'beta' releases-- just to see what happens ;-)  If there
is a tremendous explosion on the East Coast of the U.S., you'll know the source,
ha!


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