Stephen <mca### [at] aolcom> wrote:
> It is the way to go when your scene starts getting complex. Break things
> down to the lowest common denominator. Then put them back together
> again. That is why (for me) using frame_number with initial_frame &
> final_frame is better than plain simple clock.
This may be of interest:
"This file may help, if you want to create a POV-Ray-animation, which is
splitted in to many parts (all parts take the same amount of time).
For example: The clock value should run from 0 to 1 in the 3rd part of a total
amount of 7 parts. Then "Sclock_01(3,7)" will exactly do that for you."
http://flex.phys.tohoku.ac.jp/public_html/simon/povray/GIF/Clock_Splitting.txt
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