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clipka <ano### [at] anonymousorg> wrote:
> Am 03.06.2017 um 02:58 schrieb omniverse:
> > clipka <ano### [at] anonymousorg> wrote:
> >> Am 02.06.2017 um 00:20 schrieb omniverse:
> >>
> >>> However, I thought maybe I could remove the last portion of the state file and
> >>> still be able to continue a render that way. Idea being that if all it does is
> >>> append each render block info, and the last one was incomplete or corrupt, maybe
> >>> deleting back to the last complete good block would let it be usable again.
> >>>
> >>> Well, no good. At least if simply editing in Notepad. Yet it is obvious, or so I
> >>> believe, where the blocks seem to begin and end. This is something like the end
> >>> of a good state file:
> >>
> >> Notepad is not a good choice to try this. The data is binary, and I'd be
> >> surprised if Notepad kept any binary data intact.
> >
> > Figured it was a bad idea. Way back when I used Windows Write to change text
> > within programs that was usually okay, but only if I didn't touch anything else
> > not ever having learned C programming.
> >
> > I installed a file code editor and got same result anyway when deleting back to
> > prior ViIdINT4, which is what I'm seeing a good state file always ends with.
>
> What exactly do you mean by "file code editor"? A text editor you'd use
> for writing program code?
Code Writer from Actipro.
> That would generally be of no use either.
>
> You should really use a hex editor for such manipulations.
Been without a hex editor for years, and years. Thanks for pointing me in the
right direction!
Tried that now using HxD (https://mh-nexus.de/en/), and that does work okay if
deleting back from end of file to the prior ViIdINT4.
Or more precisely, as seen in the Hex editor:
56 69 49 64 49 4E 54 34 00 00 00 04 00 00 00 03
or
ViIdINT4........
> I've had a look at the relevant source code by now, and judging from it
> there should be no problem reading a truncated file: The code is
> designed to just read the state file up to the first location that
> doesn't seem to make sense.
No luck here when I deleted back to a midway point between the ViIdINT4's.
POV-Ray just acts like the render was done without opening a render window and
doesn't show any errors in the message pane.
Bob
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