POV-Ray : Newsgroups : povray.binaries.animations : Solar System : Re: Solar System Server Time
23 May 2024 09:59:58 EDT (-0400)
  Re: Solar System  
From: Bald Eagle
Date: 23 May 2017 15:20:00
Message: <web.59248aef4e850994c437ac910@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:

> The issue with renders of the solar system is usually not memory, but
> precision; for example, if you set up a solar system with the sun at
> <0,0,0>, trying to render one of Mars' moons will give you issues with
> the precision used in the bounding mechanism.
>
> That issue can be solved by translating the whole solar system so that
> the camera ends up near <0,0,0>.

Excellent.  I will make a special note of that.
Is there a way in which greater precision may be obtained?
(I thought I saw something in that Graphics Gems series)

I realize that might be a somewhat complicated answer to a simple question, and
may not be something considered until V 4.0....


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