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clipka <ano### [at] anonymousorg> wrote:
> The issue with renders of the solar system is usually not memory, but
> precision; for example, if you set up a solar system with the sun at
> <0,0,0>, trying to render one of Mars' moons will give you issues with
> the precision used in the bounding mechanism.
>
> That issue can be solved by translating the whole solar system so that
> the camera ends up near <0,0,0>.
Excellent. I will make a special note of that.
Is there a way in which greater precision may be obtained?
(I thought I saw something in that Graphics Gems series)
I realize that might be a somewhat complicated answer to a simple question, and
may not be something considered until V 4.0....
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