POV-Ray : Newsgroups : povray.general : Debugging help : Re: Debugging help Server Time
3 May 2024 07:44:27 EDT (-0400)
  Re: Debugging help  
From: Kenneth
Date: 22 May 2017 13:50:01
Message: <web.592323ab1ef603fe883fb31c0@news.povray.org>
By the way, I added a few things to your code, to help clarify the visual nature
of the problem: X- and Z-axis markers (horizontal cylinders) and a camera
looking straight down. It was difficult to see (solely from the complex code,
or even from a render) where the 'start' wall section was placed.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.