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> Thomas de Groot <tho### [at] degrootorg> wrote:
>
> Reading the title, I was at first tempted to frantically look for the
> "What to do if..." booklets. :-)
>
> I like the scene but a bit less than the previous one. I think this is
> due to the extremely high reflectivity of the body armour and weapons.
> While I can understand the military reason for that (blind your enemies!
> or make yourself 'invisible' like skyscrapers with reflective curtain
> walls) this is a bit counter-productive here, especially the army in the
> background. Maybe do something about the atmosphere which tends to blur
> all colours a bit too much.
>
> --
> Thomas
>
Stephen <mca### [at] aolcom> wrote:
>
> I don't agree. I think it is a perfect representation of that style. The
> liking of art deco shows. :-)
> I normally like crisp images but I think the atmosphere really adds
> atmosphere.
>
> --
>
> Regards
> Stephen
"Mr" <nomail@nomail> wrote:
>
> Indeed! I agree that such an obvious and high reflectivity on the armors is a
> waste. especially on such an otherwise cool picture !
>
> If time was your issue, actually, even just specular would give better results
> here. It has been the problem for so many pov pictures in the newsgroups and
> forums historically, but now that there are:
> *blurry reflections
> *albedo settings everywhere to conserve energy,
> *many shading models
> *... so many unbiased raytracers everywhere outside pov
>
> Mere "raytraced reflections" simply should no longer be considered a good
> selling point for POV and used cautiously
>
> Maybe we actually have bad defaults, and Fresnel, with conserve energy should be
> on!
Thanks guys, I appreciate the feedback. As I said, I went right back to basics
with everything.
And it isn't that time is an issue - though it does result in hair loss when a
24 hour render reveals itself to be a complete mess - I just feel there must be
a better way to get good results without ramping everything up to the max.
I must confess that I haven't played with albedo too much, but blurred
reflections? I thought that was Uberpov? Or is there a cunning technique for
bulk standard pov?
Cheers
Simon.
PS. Thomas, that is exactly the idea. High reflectivity to confuse the enemy. I
shall tinker. This was only a first draft.
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