POV-Ray : Newsgroups : povray.binaries.images : A touch of the Beksinki's : Re: A touch of the Beksinki's Server Time
20 Apr 2024 01:42:30 EDT (-0400)
  Re: A touch of the Beksinki's  
From: omniverse
Date: 15 May 2017 02:25:00
Message: <web.59194971dac76a2a9c5d6c810@news.povray.org>
"Simon J. Cambridge" <nomail@nomail> wrote:
> Hi People,
>
> I haven't posted in a long while, been a bit busy writing, but I thought I would
> seek opinion on something I've been trying in pov-ray, as in going back to
> basics and starting from scratch.
>
> I thought I would try and simplify my scene as much as I possibly could - two
> light sources (sun and shadowless camera light) and no radiosity. I am using
> subsurface on the figure in the foreground, but everything else is rendered with
> relatively simple textures. The only post processing I do is upping the contrast
> and dropping the brightness.
>
> What do you folks reckon?
>
> Cheers,
>
> Simon.
>
> PS. Find my earlier stuff here:
>
> http://www.landofthefirst.com/

Your rendering got my attention right away, and then I couldn't think what it
reminded me of until now. Zardoz, the floating stone head from the 1970's movie
of same name. Didn't like the movie itself much, and haven't seen it in 20 years
or so, but that flying head and the idea of solving its mystery was good enough.

I really like how the faces and figures, pristine while situated into those
ancient-looking monoliths (for lack of a better word).
I was going to say there's a washed out contrast before, and while outside
yesterday I was looking around at how things aren't so bright and dark at late
day dusk. Which is the time of day your rendering seems to be, if that applies
at all.


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