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Mike Horvath <mik### [at] gmailcom> wrote:
> > #declare Angle = 2*atan2d (0.5*CamR.x*Camera_Aspect_Ratio, CamD.z*Camera_Zoom);
> What input values are you using?
>
>
> Mike
It's just the standard default camera.
So, CamR.x = 1
Aspect ratio = 1.33333333333.......
CamD.z = 1
and Camera zoom = 1
so the calculation basically works out to be 2 * atan2 (0.666666666666666.....)
converted to degrees
which ought to be very close to 67.38
It works just fine in POV-Ray, I'm just wondering what's getting buggered up in
Excel, or if I'm having an extended "senior moment"
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