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William F Pokorny <ano### [at] anonymousorg> wrote:
"One of my goals with the hard_object pattern was to get to where we
could pass an object with a defined inside to some macro and have it
create ... ( ... surface-skin) isosurface for that
object without the need for extra outside steps."
Yes, this is something I think would be very useful indeed.
I think a lot of us dabbling with fillets and meshifying primitives and Bezier
patches and isosurfaces have at some point eyed that as a goal - to "somehow"
skin-over an object or union of objects.
It would be especially useful, I think, because I'm guessing that a pattern or
texture might be able to be "wrapped" in x/y/z so as to cover all of the "faces"
of the result.
This can be a real pain with CSG and standard procedural textures.
This is a very interesting project, and I hope you keep at it and make some more
excellent progress! :)
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