POV-Ray : Newsgroups : povray.animations : When a renderfarm is not an option... : Re: When a renderfarm is not an option... Server Time
26 Apr 2024 19:58:41 EDT (-0400)
  Re: When a renderfarm is not an option...  
From: Mr
Date: 22 Mar 2017 04:55:00
Message: <web.58d23b3454cfa07816086ed00@news.povray.org>
"rodv92" <nomail@nomail> wrote:
> Hello group, i am currently preparing a demo project.
> the animation will be 12000 frames @ 25fps, 640*480, no AA.
>
> It would take at least 70 days on my server, and it would make me blow up my
> deadline.
>
> A renderfarm @ 0.014 EUR/Ghzh would do the trick in 1h37 min best case scenario.
> but would cost 1165 EUR.
>
> A bit expensive...
>
> So basically, I thought of using povray as the modelling environment, and THEN
> converting the project to another renderer raster or hybrid with GPU
> acceleration and buy a decent GPU card for a quarter of this price tag.
>
> My question is : do you know any decent tool to convert POV files to another
> render format with a quite good fidelity in respect to the original render
> output ?
>
> It is too late for me to switch my modelling to another platform.
> An by the way, i like pov-ray a lot and would be lost in a complex project on
> another platform if i had to refactor/re-engineer by hand.
>
> Your help would be much appreciated on this issue.

Hi, you should definitely give up the constraint that prevents you from learning
new tools, Too many constraints still leave you one thing to try in POV: +RTR
for real time rendering mode that is still there as an experimental feature I
believe.

Other than that, the main thing is to use compositing, so as not to duplicate
unnecessary parts of rendered images. Blender can do that. but if you have less
time, stick to editing (simpler to learn than compositing, that will still allow
you to extend in time and overlay images.

About the POV to Blender importer, well it's very new.


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