What would it take to get a "Point" or "Vector" object{} ?
I thought it might be useful as a "tag" to follow objects around ("Where did my
xyz go???")
The corners of a box could be defined with those vectors/points, and then when
it was transformed, the actual corners of the box - not the bounding box could
be easily accessible by the user.
It would be handy to just define that and plop it into a union to be transformed
like any other object{}, with the same exact syntax - especially for new users
who would have a hard time struggling with all of that vtransform stuff - it's
cumbersome and confusing until you've used it enough times to get the hang of
it.
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