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"Bald Eagle" <cre### [at] netscapenet> wrote:
> Mike Horvath <mik### [at] gmailcom> wrote:
>
> > Pretty cool! But how are you going to show the color white? I don't see
> > it in the hexagon.
>
> Thus, the "not complete and as accurate as it could be" part.
> The whites and grays and all that get "pushed to the rear" and are layers not
> visible in the hexagon. I wanted to get a functioning first stab at a COLOR
> map, and decided to let that part be for the moment.
>
This is really cool. I especially like the idea of being able to choose the
degree of roughness/fineness of the discretising. Nice work, and good
conceptualizing.
Am I guessing correctly that the 'hexagon' shape is actually a 3-D volumetric
cube? Or just flat? If 3-D, then I can visualize what you mean by the grays and
whites being "pushed to the rear" of the cube. That would make sense visually--
the 'center point' of the 2-D hexagon (or 'front corner' of the cube)
representing pure black, and the 'rear corner' of the cube representing pure
white.
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