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Thomas de Groot <tho### [at] degrootorg> wrote:
> >> The vegetation was modelled with Dryad, a little free application from
> >> stanford.edu
> >> http://news.stanford.edu/news/2008/january9/dryad-010908.html that seems
> >> to have disappeared from the net.
If it's at all possible, that would be a great application to share with folks,
since vegetation is whole area of its own, that can be a HUGE time sink. Since
it was being given away for free at the time , I don't know if you need any
other permission from the author to share the version you have.
> I am always happy when people nitpick. I like to do it myself too with
> others and believe it is to everybody's good :-)
Indeed. Constructive nitpicking, like "This here has a problem, which can be
fixed if you do X, Y, or Z...." helps people learn to look at their scenes with
a more discerning and critical eye, and most importantly, LEARN how to avoid and
fix those problems. This makes for a stronger raytracing community. :)
> > * The tree trunks are too straight
Maybe. They're alien trees. I'd perhaps say "they're all too uniform /
similar."
> > * The trees have not enough color variations (how many different tree models?
> > maybe changing some of them for a new one with slightly different color would
> > solve this)
Coding good looking variation is definitely a tremendous skill.
Once again Thomas - great landscape, and a very nice atmosphere. I always
enjoy looking at your scenes, and have something to learn, and a level of
accomplishment to strive for in my own work. I really like the higher-contrast,
crisper, clearer foreground to the right which really adds a sense of depth to
the scene. Perhaps having some of that on the left might help the scene "pop"
more...
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