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"LanuHum" <Lan### [at] yandexru> wrote:
> Hello!
> Good idea: load binary file format.
> But object has no color. :(
>
> #version 3.7;
>
> #include "functions.inc"
> global_settings {
> assumed_gamma 1.000000
> max_trace_level 3
> charset utf8
> }
> sky_sphere {
> pigment {rgb<0.051, 0.051, 0.051>}
> }
>
> #declare Default_texture = texture{pigment {rgb 0.8}}
>
> #declare Material = texture{
> pigment{color srgbft <0.8000,0.8000,0.8000,0.0000,0.0000>}
> finish{
> diffuse 0.8000
> brilliance 1.8000
> }
> }
>
> stl_load { "/home/leonid/untitled.stl" }
>
> light_source {
> <4.08,5.9,-1.01>
> color rgb<1, 1, 1>
> fade_distance 29.9999828339
> fade_power 1
> }
> camera {
> perspective
> location <0,0,0>
> look_at <0,0,-1>
> right <-1.7777777777777777, 0, 0>
> up <0, 1, 0>
> angle 49.134343
> rotate <-27.098163, 46.688390, -0.903519>
> translate <7.481132, 5.343666, 6.507640>
> }
>
> untitled.stl in attachment.
stl_load { "/home/leonid/untitled.stl" texture { Material }}
But, the cube can have different textures for each polygon.
It would be nice to use a texture_list.
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