POV-Ray : Newsgroups : povray.binaries.images : Le Forgeron: experiments : Re: Le Forgeron: experiments Server Time
6 Oct 2024 07:16:46 EDT (-0400)
  Re: Le Forgeron: experiments  
From: LanuHum
Date: 8 Mar 2017 13:50:01
Message: <web.58c0512e1d798e7f7a3e03fe0@news.povray.org>
"LanuHum" <Lan### [at] yandexru> wrote:
> Hello!
> Good idea: load binary file format.
> But object has no color. :(
>
> #version 3.7;
>
> #include "functions.inc"
> global_settings {
>     assumed_gamma 1.000000
>     max_trace_level 3
>     charset utf8
> }
> sky_sphere {
>     pigment {rgb<0.051, 0.051, 0.051>}
> }
>
> #declare Default_texture = texture{pigment {rgb 0.8}}
>
> #declare Material = texture{
>     pigment{color srgbft <0.8000,0.8000,0.8000,0.0000,0.0000>}
>     finish{
>         diffuse 0.8000
>         brilliance 1.8000
>           }
> }
>
> stl_load { "/home/leonid/untitled.stl" }
>
> light_source {
>     <4.08,5.9,-1.01>
>     color rgb<1, 1, 1>
>     fade_distance 29.9999828339
>     fade_power 1
> }
> camera {
>     perspective
>     location  <0,0,0>
>     look_at  <0,0,-1>
>     right <-1.7777777777777777, 0, 0>
>     up <0, 1, 0>
>     angle  49.134343
>     rotate  <-27.098163, 46.688390, -0.903519>
>     translate <7.481132, 5.343666, 6.507640>
> }
>
> untitled.stl in attachment.

stl_load { "/home/leonid/untitled.stl" texture { Material }}
But, the cube can have different textures for each polygon.
It would be nice to use a texture_list.


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